Index
All UX Laws
30 psychology-backed principles that explain how people perceive, decide, and remember when using interfaces.
Browse the full index below, open any law for takeaways and design applications, and use the related principles to explore connected ideas across the collection.
Visual Hierarchy & Perception
Aesthetic-Usability Effect
Users often perceive aesthetically pleasing design as more usable.
Learn more ›Cognitive Load & Decision Making
Choice Overload
People become overwhelmed when presented with too many options.
Learn more ›Cognitive Load & Decision Making
Chunking
Break information into meaningful groups to aid comprehension.
Learn more ›Attention & Focus
Cognitive Bias
Systematic thinking errors shape how users perceive and decide.
Learn more ›Cognitive Load & Decision Making
Cognitive Load
Mental effort required to use an interface should be minimized.
Learn more ›Interaction & Behavior
Doherty Threshold
Productivity peaks when system response stays under ~400ms.
Learn more ›Interaction & Behavior
Fitts's Law
Time to reach a target depends on its size and distance.
Learn more ›Interaction & Behavior
Flow
Immersive focus emerges when challenge matches skill without interruption.
Learn more ›Interaction & Behavior
Goal-Gradient Effect
Motivation increases as users get closer to completing a goal.
Learn more ›Cognitive Load & Decision Making
Hick's Law
Decision time grows with the number and complexity of choices.
Learn more ›System Design Principles
Jakob's Law
Users expect your site to work like others they already know.
Learn more ›Visual Hierarchy & Perception
Law of Common Region
Elements within a bounded area are perceived as a group.
Learn more ›Visual Hierarchy & Perception
Law of Proximity
Near elements are perceived as related.
Learn more ›Visual Hierarchy & Perception
Law of Prägnanz
People interpret ambiguous visuals in the simplest form possible.
Learn more ›Visual Hierarchy & Perception
Law of Similarity
Similar elements are perceived as belonging together.
Learn more ›Visual Hierarchy & Perception
Law of Uniform Connectedness
Visually connected elements feel more related than disconnected ones.
Learn more ›Attention & Focus
Mental Model
Users bring expectations from prior experience to your product.
Learn more ›Cognitive Load & Decision Making
Miller's Law
Working memory holds roughly 7±2 items at once.
Learn more ›System Design Principles
Occam's Razor
Prefer the simplest solution that works.
Learn more ›Attention & Focus
Paradox of the Active User
Users skip manuals and learn by doing immediately.
Learn more ›System Design Principles
Pareto Principle
Roughly 80% of outcomes come from 20% of causes.
Learn more ›Attention & Focus
Parkinson's Law
Work expands to fill available time.
Learn more ›Memory & Recall
Peak-End Rule
Experiences are judged by their peak moments and the ending.
Learn more ›System Design Principles
Postel's Law
Be liberal in what you accept; conservative in what you send.
Learn more ›Attention & Focus
Selective Attention
Users focus on stimuli relevant to their current goal.
Learn more ›Memory & Recall
Serial Position Effect
First and last items in a series are remembered best.
Learn more ›System Design Principles
Tesler's Law
Every system has irreducible complexity — shift it from user to system.
Learn more ›Visual Hierarchy & Perception
Von Restorff Effect
Distinct items among similar ones are remembered best.
Learn more ›Memory & Recall
Working Memory
Temporary storage for information needed to complete a task.
Learn more ›Memory & Recall
Zeigarnik Effect
Incomplete tasks stay in memory better than completed ones.
Learn more ›