All UX Laws
30 principles for designing interfaces that match how people think, decide, and remember.
- Aesthetic-Usability EffectVisual Hierarchy & Perception
- Choice OverloadCognitive Load & Decision Making
- ChunkingCognitive Load & Decision Making
- Cognitive BiasAttention & Focus
- Cognitive LoadCognitive Load & Decision Making
- Doherty ThresholdInteraction & Behavior
- Fitts's LawInteraction & Behavior
- FlowInteraction & Behavior
- Goal-Gradient EffectInteraction & Behavior
- Hick's LawCognitive Load & Decision Making
- Jakob's LawSystem Design Principles
- Law of Common RegionVisual Hierarchy & Perception
- Law of ProximityVisual Hierarchy & Perception
- Law of PrägnanzVisual Hierarchy & Perception
- Law of SimilarityVisual Hierarchy & Perception
- Law of Uniform ConnectednessVisual Hierarchy & Perception
- Mental ModelAttention & Focus
- Miller's LawCognitive Load & Decision Making
- Occam's RazorSystem Design Principles
- Paradox of the Active UserAttention & Focus
- Pareto PrincipleSystem Design Principles
- Parkinson's LawAttention & Focus
- Peak-End RuleMemory & Recall
- Postel's LawSystem Design Principles
- Selective AttentionAttention & Focus
- Serial Position EffectMemory & Recall
- Tesler's LawSystem Design Principles
- Von Restorff EffectVisual Hierarchy & Perception
- Working MemoryMemory & Recall
- Zeigarnik EffectMemory & Recall