Aesthetic-Usability Effect
Users often perceive aesthetically pleasing design as more usable.
How to apply:
- Invest in spacing, typography, and motion before adding features.
- Use a restrained palette with one confident accent color.
Laws of UX
Pocket cards for all 30 UX laws. Open a card for the full guide, or share a direct link.
Users often perceive aesthetically pleasing design as more usable.
How to apply:
People become overwhelmed when presented with too many options.
How to apply:
Break information into meaningful groups to aid comprehension.
How to apply:
Systematic thinking errors shape how users perceive and decide.
How to apply:
Mental effort required to use an interface should be minimized.
How to apply:
Productivity peaks when system response stays under ~400ms.
How to apply:
Time to reach a target depends on its size and distance.
How to apply:
Immersive focus emerges when challenge matches skill without interruption.
How to apply:
Motivation increases as users get closer to completing a goal.
How to apply:
Decision time grows with the number and complexity of choices.
How to apply:
Users expect your site to work like others they already know.
How to apply:
Elements within a bounded area are perceived as a group.
How to apply:
Near elements are perceived as related.
How to apply:
People interpret ambiguous visuals in the simplest form possible.
How to apply:
Similar elements are perceived as belonging together.
How to apply:
Visually connected elements feel more related than disconnected ones.
How to apply:
Users bring expectations from prior experience to your product.
How to apply:
Working memory holds roughly 7±2 items at once.
How to apply:
Prefer the simplest solution that works.
How to apply:
Users skip manuals and learn by doing immediately.
How to apply:
Roughly 80% of outcomes come from 20% of causes.
How to apply:
Work expands to fill available time.
How to apply:
Experiences are judged by their peak moments and the ending.
How to apply:
Be liberal in what you accept; conservative in what you send.
How to apply:
Users focus on stimuli relevant to their current goal.
How to apply:
First and last items in a series are remembered best.
How to apply:
Every system has irreducible complexity — shift it from user to system.
How to apply:
Distinct items among similar ones are remembered best.
How to apply:
Temporary storage for information needed to complete a task.
How to apply:
Incomplete tasks stay in memory better than completed ones.
How to apply: