Clarity
One law. One job.
Each entry explains the psychology, the takeaway, and how to apply it — without burying the point in academic language.
UX Principles
Psychology for better interface design. Explore 30 evidence-based UX laws with practical guidance and curated reading.
Evidence-based rules for how people see, decide, remember, and act in interfaces.
Foundational pillars that connect individual laws into a coherent design practice.
Curated research links, verified and refreshed every Monday. No account required.
Short takeaways, design applications, and shareable cards for every law.
Design
A compact reference for interface psychology — large enough for real product decisions, small enough to keep open while you design.
Clarity
Each entry explains the psychology, the takeaway, and how to apply it — without burying the point in academic language.
Practice
Origins, FAQs, and weekly reading sit behind the headline so you can go as deep as the decision needs.
Laws
30 principles for building interfaces that feel obvious on first use.
Visual Hierarchy & Perception
Users often perceive aesthetically pleasing design as more usable.
Learn more ›Cognitive Load & Decision Making
People become overwhelmed when presented with too many options.
Learn more ›Cognitive Load & Decision Making
Break information into meaningful groups to aid comprehension.
Learn more ›Attention & Focus
Systematic thinking errors shape how users perceive and decide.
Learn more ›Cognitive Load & Decision Making
Mental effort required to use an interface should be minimized.
Learn more ›Interaction & Behavior
Productivity peaks when system response stays under ~400ms.
Learn more ›Interaction & Behavior
Time to reach a target depends on its size and distance.
Learn more ›Interaction & Behavior
Immersive focus emerges when challenge matches skill without interruption.
Learn more ›Interaction & Behavior
Motivation increases as users get closer to completing a goal.
Learn more ›Cognitive Load & Decision Making
Decision time grows with the number and complexity of choices.
Learn more ›System Design Principles
Users expect your site to work like others they already know.
Learn more ›Visual Hierarchy & Perception
Elements within a bounded area are perceived as a group.
Learn more ›Visual Hierarchy & Perception
Near elements are perceived as related.
Learn more ›Visual Hierarchy & Perception
People interpret ambiguous visuals in the simplest form possible.
Learn more ›Visual Hierarchy & Perception
Similar elements are perceived as belonging together.
Learn more ›Visual Hierarchy & Perception
Visually connected elements feel more related than disconnected ones.
Learn more ›Attention & Focus
Users bring expectations from prior experience to your product.
Learn more ›Cognitive Load & Decision Making
Working memory holds roughly 7±2 items at once.
Learn more ›System Design Principles
Prefer the simplest solution that works.
Learn more ›Attention & Focus
Users skip manuals and learn by doing immediately.
Learn more ›System Design Principles
Roughly 80% of outcomes come from 20% of causes.
Learn more ›Attention & Focus
Work expands to fill available time.
Learn more ›Memory & Recall
Experiences are judged by their peak moments and the ending.
Learn more ›System Design Principles
Be liberal in what you accept; conservative in what you send.
Learn more ›Attention & Focus
Users focus on stimuli relevant to their current goal.
Learn more ›Memory & Recall
First and last items in a series are remembered best.
Learn more ›System Design Principles
Every system has irreducible complexity — shift it from user to system.
Learn more ›Visual Hierarchy & Perception
Distinct items among similar ones are remembered best.
Learn more ›Memory & Recall
Temporary storage for information needed to complete a task.
Learn more ›Memory & Recall
Incomplete tasks stay in memory better than completed ones.
Learn more ›Principles
Beyond individual laws, these foundations shape how teams build products that stay usable as they grow.
Prioritize user needs, goals, and context throughout the design process.
Learn more ›Make products easy to learn, efficient to use, and forgiving of mistakes.
Learn more ›Maintain predictable patterns so users can transfer learning across the product.
Learn more ›Design products that work for people with diverse abilities, devices, and contexts.
Learn more ›Human–AI
39 topics across 9 categories — from probabilistic foundations to sustained reliance.
Treat the model as a probabilistic service. Design for inference, generation, and the spread of possible outputs — not a single fixed function.
View topics ›Users form a mental model before they read the first result. Clarify capability, limits, and AI involvement early.
View topics ›Match reliance to reliability. Reduce overtrust in weak output and underuse of useful help.
View topics ›A black box cannot be trusted appropriately. Make reasoning and evidence inspectable without drowning the workflow in noise.
View topics ›Human and system share the wheel. Accept, reject, edit, undo, and override should stay one gesture away.
View topics ›Error is the default case, not the edge case. Make uncertainty, recovery, and escalation first-class paths.
View topics ›Keep the artifact malleable. Treat generated work as a draft the user can shape, not a verdict they must accept.
View topics ›The more the system acts on its own, the more the interface is a governance surface. Bound action by stakes, reversibility, and permission.
View topics ›Keep the conditions of healthy use intact over time: wait states, cost, quality, drift, ownership, and change.
View topics ›Reading
Curated weekly · Links verified July 25, 2026
Visible progress increases completion by showing how close users are to the finish line.
Too many options slow users down. Reduce visible choices and highlight a recommended path.
Most people skip manuals and learn by doing. Interfaces should teach in context, not upfront.
When to follow conventions users already know — and when novelty is worth the learning cost.
People remember experiences by their emotional highs and the ending — not the average of every step.
Four practical principles to make forms easier to complete without sacrificing the data you need.
Some links are affiliate links — see disclosure.
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